Wednesday 9 November 2011

character design walk cycle 1

We've been set our new brief, which is the character walk and ball bounce exercise, which has to range from 20-30 seconds long, with a series of other objects and environments to interact with.
Here is the first walk cycle of my character design. I did this so i could see how the level of detail looked while doing something as simple as walking.
Ok, While this is probably my best walk cycle yet, the characters design is all over the place and throughout the walk is inconsistent.  the best part of this is probably the legs the rest demonstrate that perhaps i need to go back to design level, and simplify my character further, or even move  away from a character thats is this human.

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